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Using Games to Enhance Learning and Teaching: A Beginner's Guide ebook

by Alex Moseley,Nicola Whitton


In this case, however, that refers to people who already have teaching experience and who are looking into expanding their methodology to include games. All in all, Whitton and Moseley have created a very useful volume that should see a lot of use both in the hands of enthusiastic teachers of all kinds, as well as something that should be given to people who are potentially interested in supporting learning games, yet remain wary of them. It presents a very convincing argument on why, how, where and with what limitations game-based learning can be applied.

She holds a doctorate in the use of educational games for learning and has recently led projects in the use of alternate reality games for student induction and gaming for older adults. In this case, however, that refers to people who already have teaching experience and who are looking into expanding their methodology to include games.

Despite growing interest in digital game-based learning and teaching, until now most teachers have lacked the resources or technical knowledge to create games that meet their needs. Nicola Whitton, Alex Moseley. The only realistic option for many has been to use existing games which too often are out of step with curriculum goals, difficult to integrate, and require high-end technology.

The book offers the fundamentals, from the rudimentary to the quite advanced. Using Games to Enhance Learning and Teaching is an impassioned, valuable book, entirely worthy of educators' consideration. Reflective Teaching Added to basket.

Contents include: (1) Introduction (Alex Moseley and Nicola Whitton); (2) Good game design is good learning design (Nicola Whitton); (3) Challenge: Levelling up (Nicola Whitton); (4) Community: The Wisdom of Crowds.

Contents include: (1) Introduction (Alex Moseley and Nicola Whitton); (2) Good game design is good learning design (Nicola Whitton); (3) Challenge: Levelling up (Nicola Whitton); (4) Community: The Wisdom of Crowds (Michelle A. Hoyle and Alex Moseley); (5) Narrative: Let me tell you a story (Nicola Whitton and Dave White); (6) Competition: Playing

In book: Using games to enhance learning and teaching: A beginner’s guide.

In book: Using games to enhance learning and teaching: A beginner’s guide. Cite this publication. Danielle Barrios-O'Neill.

Using Games to Enhance Learning and Teaching provides educators with easy and practical ways of using games to support student engagement and learning. Despite growing interest in digital game-based. Despite growing interest in digital game-base. More). Deconstructing Engagement: Rethinking Involvement in Learning.

Creating Learning Games in Ten Steps. Whitton & Moseley, ECGBL 2012

Creating Learning Games in Ten Steps. Whitton & Moseley, ECGBL 2012. 1. Set learning objectives 2. Constraints. Using Games to Enhance Learning and Teaching provides educators with easy and practical ways of using games to support student engagement and learning. Despite growing interest in digital game-based learning and teaching, until now most teachers have lacked the resources or technical knowledge to create games that meet their needs.

Using Games to Enhance Learning and Teaching provides educators with easy and practical ways of using games to support student engagement and learning. Despite growing interest in digital game-based learning and teaching, until now most teachers have lacked the resources or technical knowledge to create games that meet their needs. The only realistic option for many has been to use existing games which too often are out of step with curriculum goals, difficult to integrate, and require high-end technology.

Using Games to Enhance Learning and Teachingoffers a comprehensive solution, presenting five principles for games that can be embedded into traditional or online learning environments to enhance student engagement and interactivity. Extensive case studies explore specific academic perspectives, and featured insights from professional game designers show how educational games can be designed using readily accessible, low-end technologies, providing an explicit link between theory and practice. Practical in nature, the book has a sound theoretical base that draws from a range of international literature and research.

Using Games to Enhance Learning and Teaching: A Beginner's Guide ebook
Author:
Alex Moseley,Nicola Whitton
Category:
Schools & Teaching
Subcat:
EPUB size:
1793 kb
FB2 size:
1804 kb
DJVU size:
1286 kb
Language:
Publisher:
Routledge; 1 edition (May 19, 2012)
Pages:
248 pages
Rating:
4.4
Other formats:
txt docx mobi mbr
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