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Thinking Animation: Bridging the Path Between 2d And Cg ebook

by Jamie Thomson Course Technology Ptr Development;Oliff


Thinking Animation is recommended to new and professional animators, 2D or CG. The authors have a blog by. .about 2D and CG, its subsections about theory and carrying yourself in a production environment are worth their weight in gold

Thinking Animation is recommended to new and professional animators, 2D or CG. The authors have a blog by the same name. It's constantly being updated with interesting stuff on animation. about 2D and CG, its subsections about theory and carrying yourself in a production environment are worth their weight in gold. i'd wager at least 60% of this book has application in many, many other creative fields such as computer programming, arts and creative fields not related to animation whatsoever. if you are cross disciplinarian, this might just be your rosetta.

Authors : Oliff, Jamie,Jones, Angie. Title: Thinking Animation: Bridging the Gap Between 2D and CG. Title : Thinking Animation: Bridging the Gap Between 2D and CG. List Price (MSRP) : 4. 9. Read full description. See details and exclusions. See all 2 pre-owned listings. Written by seasoned animators with experience in both 2D and CG, this book includes numerous interviews with experienced contributing authors from a wide range of backgrounds, including stop-motion, visual effects, traditional animation, and CG. Thinking Animation is non-software specific. It contains a history of the field of animation.

The authors have plenty of background in the animation field, both 2D and . Boston, MA: Thomson Course Technology PTR, 2007.

Thinking Animation, Bridging the Gap Between 2D and CG by Angie Jones and Jamie Oliff deals with a great deal more than animation, in either form, with humor and experience. An introduction by Richard Taylor poses the question, How does one become an animator who is adept at the latest technological advances, yet still create with the spirit and freedom of traditional hand-drawn animation? Or as the authors put it The Digital Age is here. The authors have plenty of background in the animation field, both 2D and CG. Angie Jones has worked on everything from Stuart Little 2 to Freddy vs. Jason.

by Angie Jones (Author), Jamie Oliff.

PRODUCING INDEPENDENT 2D CHARACTER ANIMATION takes an in-depth look at the artistry and production. Quality Management for the Technology Sector.

Materials for High Temperature Power Generation and Process Plant Applications. 59 MB·42,947 Downloads·New! These proceedings contain the papers covering materials for high temperature power plant. PRODUCING INDEPENDENT 2D CHARACTER ANIMATION takes an in-depth look at the artistry and production. 33 MB·31,276 Downloads·New! There are many standards, methods and perhaps most confusing, but most importantly of all acronyms.

Art books, art products. Thinking Animation is a very well good read. The topics covered include the animation history, storytelling, creating good characters, technical and non-technical tips on animation and working in the animation industry. It covers enough ground and depth to make any animator more productive and knowledgeable.

Thinking Animation book. Learn how to think before you animate. Written by seasoned animators with experience in both 2D and CG, Thinking Animation is an exquisite guide aimed at experienced animators; however, the Learn how to think before you animate.

Items related to Thinking Animation: Bridging the Gap Between 2D an.Angie Jones; Jamie Oliff Thinking Animation: Bridging the Gap Between 2D and CG. ISBN 13: 9781598632606. This full-color book includes numerous interviews with experienced contributing authors from a wide range of backgrounds, including stop-motion, visual effects, traditional animation, and CG.

Angie Jones, Jamie Oliff. Part I. Foundation 1. Fleas on the Shoulders of Giants 2. Tell Me a Story 3. The Good, the Bad, and the Just Plain Annoying Part II. Animation 4. The Thursday Animator 5. Every Frame Counts 6. Acting in the Moment, Again and Again and Again Part III. And Now a Word from the Producer 7. Studio Politics: When Push Comes to Stab 8. The End of the Beginning 9. Indexes Part IV. History and Production Notes.

Unereel
"Thinking Animation" is a good overview and learning resource for anyone that wants to know how the magic of animation is made. It covers all the basic principles of animation, breaks them down and explains how they're used. It's not a step by step instruction manual of animation, though. If you're an animation student, no matter what the medium: hand drawn animation, flash animation, 3D animation, stop motion animation, etc, this book is an excellent 'text book' that covers just about everything.
Sirara
This is a well written book that gives you an overview, with some specifics, about animation. It thoroughly explains the transition and differences between 2D and 3D. If you want to know what it is like to be an animator and think and breathe like one, this is you book. It is not technically specific but does a very good job of explaining the vast topics. A worthy read where you will say "Ah ha" quite a bit. Enjoy!
Dranar
boring book with no real info that you couldn't get from youtube. I was so disappointed I donated the book to charity.
Error parents
Steel balls
while this book definitely hits all the important points about the discipline, craft and yes technical work of animation, its the 'learning the ropes' and theory portions of this book that really set it apart from anything else i have ever read on this subject, or many engineering or creative manuals for that matter. in a way, this book is more than just about 2D and CG, its subsections about theory and carrying yourself in a production environment are worth their weight in gold. i'd wager at least 60% of this book has application in many, many other creative fields such as computer programming, arts and creative fields not related to animation whatsoever. if you are cross disciplinarian, this might just be your rosetta stone. or a good foundation for one. highly recommended.
Moronydit
I thought it was going to be Richard Williams's style book but it wasn't and in fact im kind of pleased. To me it's more like a book full of wise wisdom and tricks of the trade and really explains things in a clear cut way. If only I had this book when I first started out in the whole learning 3D thing 6 years ago this would have been my bible for deciphering most of the terms and understand what they really mean.

I really like the book has point of views from different people and how they approach their work. A really insightful book and helpful for people who have a 2D background and going to a 3D one, as there are so many terms in 3D that you don't find in 2D e.g. a graph editor and tweaking f curves. For those with a 3D background already I think book will help achieve more from their 3D animation.

This book would have really helped me a lot when I was do my dissertation called as it covers nearly every aspect I was talking about and would have saved me time, it was even helpful to see where Angie and Jamie had referenced there information from too.

All in all I think for some people as soon as they see too much text it might put them off as after all animators/creative are visual people. But on the other hand if your passionate enough and want to learn from the best or knowledge that's been past down from animator to animator its a worthy buy and for me its been a worthy buy - a book fully loaded with knowledge and wisdom, what more could you want, its like having the best animator sitting right next to you.
Ffyan
This book is just fantastic, it was such a pleasure to read that I really hoped it would not end.

I found it different from other books on the subject as it gives you an overview about most processes in animation and helped me solidify some concepts that I was not sure about. It's not a technical book so don't expect step by step tutorials, which I think it's great as it wasn't intended to be. It's a book you can just enjoy on the couch with out trying to follow and press buttons.

I recommend this book to really any one who wants to have an inside look at the animation world, any one who really wants to get to grip with the terms and concepts of animation.

Best chapter was the one on acting as it really supplied some stellar advice and ideas.
Thinking Animation: Bridging the Path Between 2d And Cg ebook
Author:
Jamie Thomson Course Technology Ptr Development;Oliff
Subcat:
EPUB size:
1589 kb
FB2 size:
1119 kb
DJVU size:
1126 kb
Language:
Publisher:
Course Technology Ptr (2006)
Rating:
4.4
Other formats:
lrf mobi lit azw
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