3D Game Textures, Second Edition: Create Professional Game Art Using Photoshop ebook
by Luke Ahearn
Game artists, architects, simulation developers, web designers and enthusiasts alike can learn to create everything from bricks to books in Photoshop with this step-by-step instructional guide.
Game artists, architects, simulation developers, web designers and enthusiasts alike can learn to create everything from bricks to books in Photoshop with this step-by-step instructional guide. Because texture is 99% of what a gamer sees when playing, this topic deserves considerable coverage but has gotten little attention. Unlike anything on the market, this book is the first of its kind to provide an in-depth guide to game texturing with hundreds of high-quality examples.
A tutorial for beginning game artists and enthusiasts to learn how to create textures at the professional level.
When digital art software was in its infancy, most digital art, especially vector art, was textureless.
that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender.
Building a Game with Unity and Blender: Learn how to build a complete 3D game using the industry. 52 MB·18,756 Downloads·New! always dreamt of creating. Starting from the beginning, this book will cover designing the game concept. that you will be left with a thorough understanding of 3D. 3D Game Textures: Create Professional Game Art Using Photoshop. 34 MB·254 Downloads·New!. Learn everything you need to create stunning, professional textures from one easy to follow guid.
Эту книгу можно прочитать в Google Play Книгах на компьютере, а также на устройствах Android и iOS.
3D Game Textures allows next-gen game artists to learn to create everything from bricks to books in Photoshop with this .
3D Game Textures allows next-gen game artists to learn to create everything from bricks to books in Photoshop with this step-by-step instructional guide.
Luke Ahearn has over 20 years of experience in professional game development. He has served in lead positions such as designer, producer, and art director on over 15 published game titles, including Dead Reckoning and America’s Army. He has also worked as a background artist at Electronic Arts. He is currently working as an animatronic prop artist at MasterWerx Studios.
Written with the beginner and the professional in mind, this book provides an excellent stepping stone for artists of any level. It shows aspiring artists how to create their own game textures.
