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Computer Games and New Media Cultures: A Handbook of Digital Games Studies ebook

by Johannes Fromme,Alexander Unger


It is much more interesting to see to which extent video games and a study of gaming can be similar to other objects and theoretical approaches.

It is much more interesting to see to which extent video games and a study of gaming can be similar to other objects and theoretical approaches.

One of the few interdisciplinary handbooks of Digital Game Studies. Strong focus on social, cultural and educational dimensions. from the US, Canada, the UK). Many of the contributors are in a key position in universities and other institutions.

oceedings{, title {Computer games and new media cultures : a. .Video Game Addiction and Engagement in Adult Gamers: Differentiation Based on Relationships with Health and Functioning.

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Start by marking Computer Games and New Media Cultures: A.Digital gaming is today a significant economic phenomenon as well as being an intrinsic part of a convergent media culture in postmodern societies.

Start by marking Computer Games and New Media Cultures: A Handbook of Digital Games Studies as Want to Read: Want to Read savin. ant to Read. Even today, as tens of mi.

Computer Games and New Media Cultures Johannes Fromme; Alexander Unger Springer 9789400793019 : The International Handbook of Digital Games Studies provides an up-to-date overview of the field. 2014 Язык: ENG Размер: 2. 9 x 1. 0 x . 6 cm Основная тема: Education Подзаголовок: A Handbook of Digital Games Studies Рейтинг: Поставляется из: Германии Описание: The International Handbook of Digital Games Studies provides an up-to-date overview of the field and perspectives for the future.

Computer Games and New Media Cultures: A Handbook of Digital Games Studies. Johannes Fromme, Alexander Unger (auth. Johannes Fromme, Alexander Unger (ed. Springer Netherlands. Year: 2012. File: PDF, 1. 3 MB. 2. Methoden der Marketing-Forschung. Springer Fachmedien Wiesbaden;Springer Gabler.

Created March 5, 2015.

Computer Games and New Media Cultures : A Handbook of Digital Games Studies. by Johannes Fromme and Alexander Unger.

What Is Video Game Culture? Cultural Studies and Game Studies. Games and Culture, 5(4), 403–424. Digital Game Culture(s)s as Prototype(s) of Mediatization and Comercialization of Society: The World Cyber Games 2008 in Cologne as an example. In J. Fromme & A. Unger (Ed., Computer Games and New Media Cultures: A Handbook of Digital Games Studies (pp. 525–540). Dordrecht: Springer Netherlands. 9 Digital Games from Communication and Cultural Study Perspectives Toivonen, S. (2011)

Digital gaming is today a significant economic phenomenon as well as being an intrinsic part of a convergent media culture in postmodern societies. Its ubiquity, as well as the sheer volume of hours young people spend gaming, should make it ripe for urgent academic enquiry, yet the subject was a research backwater until the turn of the millennium. Even today, as tens of millions of young people spend their waking hours manipulating avatars and gaming characters on computer screens, the subject is still treated with scepticism in some academic circles. This handbook aims to reflect the relevance and value of studying digital games, now the subject of a growing number of studies, surveys, conferences and publications.


As an overview of the current state of research into digital gaming, the 42 papers included in this handbook focus on the social and cultural relevance of gaming. In doing so, they provide an alternative perspective to one-dimensional studies of gaming, whose agendas do not include cultural factors. The contributions, which range from theoretical approaches to empirical studies, cover various topics including analyses of games themselves, the player-game interaction, and the social context of gaming. In addition, the educational aspects of games and gaming are treated in a discrete section. With material on non-commercial gaming trends such as ‘modding’, and a multinational group of authors from eleven nations, the handbook is a vital publication demonstrating that new media cultures are far more complex and diverse than commonly assumed in a debate dominated by concerns over violent content.

Computer Games and New Media Cultures: A Handbook of Digital Games Studies ebook
Author:
Johannes Fromme,Alexander Unger
Category:
Programming
Subcat:
EPUB size:
1411 kb
FB2 size:
1847 kb
DJVU size:
1963 kb
Language:
Publisher:
Springer; 2012 edition (June 14, 2012)
Pages:
712 pages
Rating:
4.1
Other formats:
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