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Zen of Graphics Programming: The Ultimate Guide to Writing Fast PC Graphics ebook

by Michael Abrash


Michael Abrash (Plano, TX) is a key software engineer for a major software corporation in the Pacific Northwest

Michael Abrash (Plano, TX) is a key software engineer for a major software corporation in the Pacific Northwest.

Zen of Graphics Programming: The Ultimate Guide to Writing Fast PC Graphics. Michael Abrash (Plano, TX) is a key software engineer for a major software corporation in the Pacific Northwest.

Power Graphics Programming (Programming series).

In 1997 Abrash's Graphics Programming Black Book, was published. Zen of Graphics Programming: The Ultimate Guide to Writing Fast PC Graphics. ISBN 978-1-883577-08-7. It was a collection of his Dr. Dobb's articles and his work on the Quake graphic subsystem. Abrash stopped writing publicly in the 2000s until maintaining a public blog at Valve, "Ramblings in Valve Time," from April 2012 until January 2014.

The Ultimate Guide to Writing Fast PC Graphics.

book by Michael Abrash.

Zen of graphics programming. by. Abrash, Michael . A VGA graphics adapter is required to run nearly all of the demo code.

Zen of Graphics Programming: The Ultimate Guide to Writing Fast PC Graphics Format: Paperback Authors: Michael Abrash ISBN10: 188357708X Published: 1994-01-15 Zen of Graphics Programming: The Ultimate Guide to Writing Fast PC Graphics.

Goodreads helps you keep track of books you want to read. 188357708X (ISBN13: 9781883577087). Start by marking Zen of Graphics Programming with Disk as Want to Read: Want to Read savin. ant to Read.

John Romero clued me in early to the articles by Michael Abrash. This book is devoted to a topic near and dear to my heart: writing software that pushes PCs to the limit.

This book is a highly-quality wealth of information about graphical programming, mostly in 80x86 systems. The information included would take many people years to collect on their own. I would recommend this book to anyone who would like to start graphical programming, or someone who is already programming, but wants to optimize code or find new effects. Also, I know that Michael Abrash works for ID software now, and made the engine for such games as DOOM and Quake. A man of this programming caliber is a sure indication of the contents of this book

Includes easy-to-follow techniques for programming leading-edge graphics including texture mapping, 3D animation, hidden surface removal, antialiasing, 3D shading, color modeling, and much more. Features a complete 3D, 256-color animation library you can use today to create amazing applications from games to virtual worlds to anything else your imagination will lead you to. Provides thousands of lines of C and assembly source code ready to drop into applications. Gives you the best high-level and low-level graphics programming advice and tips from the acknowledged master of PC graphics. Includes secrets of VGA programming you won't find anywhere else--ModeX, page flipping, color DACs, memory maps, palette animation, and 256-color modes.
Zen of Graphics Programming: The Ultimate Guide to Writing Fast PC Graphics ebook
Author:
Michael Abrash
Category:
Programming
Subcat:
EPUB size:
1473 kb
FB2 size:
1545 kb
DJVU size:
1329 kb
Language:
Publisher:
Coriolis Group; Bk&Disk edition (January 15, 1994)
Pages:
750 pages
Rating:
4.7
Other formats:
mobi lrf rtf lrf
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